Fear is for the weak, let those goblins come! This is definitely combat, you’re using hack and slash. Jarl: I’ve had enough of this! I wallop the closest goblin with my hammer. GM: Jarl, you’re up to your not-inconsiderable belly in slavering goblins. An attack could also knock someone down, restrain them, or leave a big bloody splatter. Some attacks may have additional effects depending on the triggering action, the circumstances, or the weapons involved. If the action that triggers the move could reasonably hurt multiple targets roll once and apply damage to each target (they each get their armor). Note that circumstances can change that: if you’re in a position to stab the dragon on its soft underbelly (good luck with getting there) it could hurt, so it’s an attack. Attacking a dragon with inch-thick metal scales full of magical energy using a typical sword is like swinging a meat cleaver at a tank: it just isn’t going to cause any harm, so hack and slash doesn’t apply. Note that an “attack” is some action that a player undertakes that has a chance of causing physical harm to someone else. A goblin might just attack you back, or they might jam a poisoned needle into your veins. The enemy’s counterattack can be any GM move made directly with that creature. You just deal your damage or murder them outright, depending on the situation. If the enemy isn’t prepared for your attack-if they don’t know you’re there or they’re restrained and helpless-then that’s not hack and slash. Hack and slash is for attacking a prepared enemy plain and simple. ✴On a 7–9, you deal your damage to the enemy and the enemy makes an attack against you. At your option, you may choose to do +1d6 damage but expose yourself to the enemy’s attack. ✴On a 10+, you deal your damage to the enemy and avoid their attack. When you attack an enemy in melee, roll+Str. Some are also accompanied by a quick discussion of how to use the move and some examples of the move being used in play. Each player character will also have some moves from their class-we’ll get to those later.Įach move is presented here starting with its name, then the rules of the move. They cover things like gaining a level, taking a long journey, or returning to town between adventures.Īll player characters have all the basic and special moves. Special moves come up a little more rarely. They cover situations likely to come up in fights, tense negotiations, and dangerous areas. These moves fall into two categories: basic and special.īasic moves are the bread and butter of the adventurer’s life. Free RPG Day: Something Stirs in the Blackscale Br.This page contains the moves that are available to all characters.The other is a 19-page, digest-sized pdf that lays out the class Dungeon World-style, explains some of the fiction and thoughts behind various moves, and includes new equipment, the aforementioned magic items, and even a couple of compendium classes: the dread pirate and sea-shackled.Īll in all it is a pretty sizable haul for a mere $2.50.One is a letter-sized character sheet that you would expect to get in your average Dungeon World playbook, along with some custom graphics to make it more pirate-y.She started working on it in secret a few weeks back, and after a couple of days revealed what she had been doing in the wee hours of the morning when she got almost all of it hashed out.Īlso like the mummy, she did an insane amount of research in an effort to make this class evocative and come alive, and I am both proud of her and impressed by the results: in the end I really only had to reword and tighten up some of the moves, and write some magic items to supplement what she had already created.Īs with the ghoul and ( again) the mummy it comes with two pdf files: This one, like the mummy, is Melissa's baby.
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